Update 5 has been released, included are a number of fixes and the foundation for the added rolling stock and loco motives. The update can be found on the Run 8 Studios website Below is a change log.
Update 05 (Version 07.17.2018)
- Maximum number of AI Trains allowed has been increased from 80 to 120
- Only affects Host or Single-Player Note: Performance can and will decrease as more AI Trains are added into the world; nothing in this world is free...
- Fixed the Caleb H. Crash-Condition when entering multiple new Hump Configs in the Hump Configuration Menu
- Open-top cars (such as open-hoppers, centerbeams and gondolas) now have more resistance from wind-drag when empty. There was a bug in previous versions that caused the wind-drag to stay the same regardless of load condition
- Added a few seat positions in the following Amtrak Superliner cars:
- Lounge (upstairs)
- Coach-Baggage (upstairs)
- Coach (downstairs and upstairs)
- Found and corrected a condition that would cause the sim to crash before reaching the Main Menu when there was a corrupted AutoSave INFO file
Update 5 has been released, included are a number of fixes and the foundation for the added rolling stock and loco motives. The update can be found on the Run 8 Studios website Below is a change log.
Update 05 (Version 07.17.2018)
- Maximum number of AI Trains allowed has been increased from 80 to 120
- Only affects Host or Single-Player Note: Performance can and will decrease as more AI Trains are added into the world; nothing in this world is free...
- Fixed the Caleb H. Crash-Condition when entering multiple new Hump Configs in the Hump Configuration Menu
- Open-top cars (such as open-hoppers, centerbeams and gondolas) now have more resistance from wind-drag when empty. There was a bug in previous versions that caused the wind-drag to stay the same regardless of load condition
- Added a few seat positions in the following Amtrak Superliner cars:
- Lounge (upstairs)
- Coach-Baggage (upstairs)
- Coach (downstairs and upstairs)
- Found and corrected a condition that would cause the sim to crash before reaching the Main Menu when there was a corrupted AutoSave INFO file
- Adjusted code so that AI-generated Consists will not use Heritage locomotives
- Adjusted RH MFD screen on the SD70ACes to prevent flickering of the upper-RH corner when rolling
- Fixed a network condition where Industry Configs wouldn't send properly due to having too many industries in a Region. This mainly affected the SouthernCA region after the addition of the San Bernardino Sub (LA)
- Industry Config now has options for the following car-types:
- PlasticPellet_Hoppers
- Woodchip_Hoppers
- AI Generated Trains can now be configured for Unit Bethgon coal trains
- CSX for now only uses the SEMX cars
- BNSF for now only uses the BNSF cars
- UP for now will NOT use the BNSF cars
- Fixed the SD70ACe locomotives riding too low
- Fixed a condition where axle-clank sounds wouldn't play properly on switches
- Fixed the following Refueling Points not working properly:
- Barstow Inspection Yard (east and west end)
- UP Yermo Yard
- UP Bakersfield Yard
- BNSF Needles Yard
- UP East LA Yard
- Amtrak Redondo Jct Facility
- BNSF Commerce Diesel Facility
- San Bernardino Sub Fixes (see note at top!):
- Fixed naughty block-detector at Yuma Jct on the Alhambra Sub that would light up when a train was on an industrial siding around MP499
- Fixed various signal issues including:
- SP J Yard lined to 4th St Yard
- Malabar Branch onto BNSF Mainline: For simplicity, this signal will now show Restricting. It's a relatively short block to the next signal