After much anticipation Run8 Studios released the 3rd update to version to addressing many issues and adding a few new features.
Below is a list of the changes made.
- AI Trains: More filters added, please see the User Guide “InteractingWithAITrainCrews” PDF for more details
- Industry Config bug-fix
- Two switch-stand targets added to the repertoire
- Car Spawner code tweaked a bit to better accommodate multi-lane directional road sections
- CSX Signaling Code adjusted to accommodate the Short-Block condition that
exists on the A-Line between Callahan and S. Callahan (NB and SB, both mains)- When a Stop condition exists at the end of the short-block, the preceding control point will show either Approach (not crossing over) or Medium Approach (crossing over), and their Distant Signals will show Approach
- Fixed a typo in the code that was causing the wrong baggage-car to show when using Amtrak Phase IV and IV-B
- Adjusted Amtrak train-spawning function for the Florida routes to moBetta reflect the consists used there (for A-Line and Waycross routes)
- Fixed an error with WB AI signal behavior at the Needles-Seligman merge-point
- Train Roll volume-slider added in the F1 Options Menu, which adjusts the volume of the “rolling” sound when inside the cab. Only affects internal cab sound
- Avatar Attach-Points added for Amtrak Superliner steps and end-doors
- Fixed cosmetic issue with DS Switch Icons being stuck “gray” when joining a session as a Client
- Fixed a bug with the Train-Tagger regarding deleting Override Train Speed
- Fixed an audio bug that would cause the Train-Brake Release sound to not always play properly
- Fixed a bug that caused TMU reported stats not to match the actual train
- Fixed a condition that could cause an infinite-loop (program hang-up) when a train is on a looped piece of track (ie, Victorville)
- Fixed a condition that could cause a “physics explosion” when coupling onto humped-cars on a bowl track under just the right circumstances
Check out the Run 8 Studios Website to download it!